Location
All dungeons beneath the Ashford Valley are all part of the same dungeon: The Ring Vaults. And this series of sub-dungeons stretch East to West, from valley wall to valley wall, and North to South, from the Rolling Hils to the High Cliffs, connected by corridors, pit-traps or space-warps. If you find a way into the earth below, it will hook up to the rest of the Ring Vaults sooner than later.
In and Out
There are many entrances and exits to the Ring Vaults - from the surface and level-to-level. The major entrances from the surface world include the basalt pinnacle in the Elven Woods, a river cave along the Soot, a variety of ruins scattered across the valley, a stone circle or two, and even a forgotten shack in Ashford town. Getting in isn't the problem, getting out is.
Monday, April 30, 2012
Sunday, April 29, 2012
Post Zero
Welcome to the Ring Vaults, my very own mega-dungeon.
So I'm drawing maps.
And writing room descriptions.
And I'm thinking of ways to make this dungeon ever-changing, both in monsters, treasure and territory. And allow for rival parties of NPCs to be encountered in such a way so it doesn't look like they are just like the other monsters in the dungeon.
(I haven't worked all of that out, but it's still brewing in my head.)
Stay tuned ... there is more to come.
So I'm drawing maps.
And writing room descriptions.
And I'm thinking of ways to make this dungeon ever-changing, both in monsters, treasure and territory. And allow for rival parties of NPCs to be encountered in such a way so it doesn't look like they are just like the other monsters in the dungeon.
(I haven't worked all of that out, but it's still brewing in my head.)
Stay tuned ... there is more to come.
[D20] Open Game License
All Open Game Content on The Ring Vaults will be clearly marked with the D20 label and linked to this license.
OPEN GAME LICENSE Version 1.0a
The
following text is the property of Wizards of the Coast, Inc. and is
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You may not Use any Open Game Material so affected.
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Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System
Reference Document © 2000-2003, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas
Reid, James Wyatt, based on original material by E. Gary Gygax and Dave
Arneson.
Modern System Reference
Document © 2002-2004, Wizards of the Coast, Inc.; Authors Bill
Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David
Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based
on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard
Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD
Wiker.
Labyrinth Lord © 2006, Daniel Proctor. Author Daniel Proctor
Asshat Paladins © 2010, Matt A. Borselli (asshatpaladins.blogspot.com)
The Ring Vaults © 2012, Matt A. Borselli (ringvaults.blogspot.com)
The Ashford Valley and all specific place and character names within © 2008-2012, Matt A. Borselli
[End of License]
Items
in this blog identified with the D20 label are 100% Open Game Content
except for Product Identity, as per the Open Game License above.
Product Identity includes Asshat Paladins, Ring Vaults, the Ashford Valley and all specific place and character names of the Ashford Valley, and Matt A. Borselli.
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